• the rapidly dwindling sanity of valve programmers as expressed through code comments
  • understanding the code that sparked anger in valve's programmers
  • 2007 TF2 was extremely sus
  • what happens if the payload cart isn't speed capped?
  • how was tf2's art designed so well?
  • how the tf2 classes and gameplay were designed so well
  • tf2 breaks if you play one map for 6 months straight
  • soldier has a higher chance of spawning bread when teleporting
  • is the original faster than the stock rocket launcher?
  • the unjustifiable tf2 game mechanic
  • every unreleased weapon hidden within tf2's code leak
  • what happens if the payload carts crash into each other?
  • the purpose of each team fortress class, as written by robin walker
  • CRASHING THIS TF2 ECONOMY WITH NO SURVIVORS
  • don’t disguise as the soldier, pyro, heavy, or engineer. actually, just don’t disguise.
  • can other classes be the engineer?
  • sticky bombs will eventually detonate themselves
  • pyro's airblast bug; spaghetti that was fixed 10 yrs ago, but returns stronger than ever today
  • The psychopath’s guide to theoretically perfect teleporter hogging
  • the Spy’s disguise creates wormholes that absorb bullets
  • the bison cannot be fired on ramps (a bug with the bison, wrap assassin, dragon’s fury & pomson)
  • who wins if both teams cap the flag or payload cart at the same time?
  • even more 500 iq ways to never get headshot
  • how fast is the engineer's reaction speed?
  • how to never get headshot ever again
  • what happens if two people kill someone or each other simultaneously? (in tf2)
  • the iron bomber has a bigger hitbox (& notes on pipe & sticky physics simulations)
  • why does the Jag destroy sappers in 3 hits?
  • you can headshot the soldier through his legs
  • disguise to appear as an enemy, except you don't
  • the extremely rare immortal sapper glitch; why does the sapper sometimes become unbreakable?
  • the original is probably not faster than the rocket launcher
  • how does tf2 decide who gets the assist?
  • the theoretical maximums in demolishing merasmus
  • how to reliably block headshots with your hands
  • What happens if we sap with both stock sapper & red tape recorder? & other immortal sapper extras
  • payload + gravity = backflip?
  • payload cart vigorously derailing on different maps
  • bonus payload cart derailing anomalies
  • why pl upward is objectively bad
  • an experienced player continues to be surprised by pubbers
  • banjos are extremely dangerous
  • how does tf2 decide who deserves the most credit for a kill?
  • how to legally steal
  • 2007 tf2 beta: spy’s telepathic instant kill, lightspeed soldier, & pipes explode on contact
  • super tiny tf2 fun facts: the teleporter shield & post-game buff
  • why is everything flat?
  • who dies if two players are inside each other? (in tf2)
  • engineer players are 2000 iq
  • comparison of pipe & sticky firing lengths, factoring velocity randomness

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