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the rapidly dwindling sanity of valve programmers as expressed through code comments
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understanding the code that sparked anger in valve's programmers
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2007 TF2 was extremely sus
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what happens if the payload cart isn't speed capped?
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how was tf2's art designed so well?
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how the tf2 classes and gameplay were designed so well
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tf2 breaks if you play one map for 6 months straight
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soldier has a higher chance of spawning bread when teleporting
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is the original faster than the stock rocket launcher?
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the unjustifiable tf2 game mechanic
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every unreleased weapon hidden within tf2's code leak
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what happens if the payload carts crash into each other?
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the purpose of each team fortress class, as written by robin walker
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CRASHING THIS TF2 ECONOMY WITH NO SURVIVORS
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don’t disguise as the soldier, pyro, heavy, or engineer. actually, just don’t disguise.
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can other classes be the engineer?
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sticky bombs will eventually detonate themselves
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pyro's airblast bug; spaghetti that was fixed 10 yrs ago, but returns stronger than ever today
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The psychopath’s guide to theoretically perfect teleporter hogging
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the Spy’s disguise creates wormholes that absorb bullets
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the bison cannot be fired on ramps (a bug with the bison, wrap assassin, dragon’s fury & pomson)
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who wins if both teams cap the flag or payload cart at the same time?
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even more 500 iq ways to never get headshot
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how fast is the engineer's reaction speed?
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how to never get headshot ever again
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what happens if two people kill someone or each other simultaneously? (in tf2)
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the iron bomber has a bigger hitbox (& notes on pipe & sticky physics simulations)
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why does the Jag destroy sappers in 3 hits?
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you can headshot the soldier through his legs
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disguise to appear as an enemy, except you don't
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the extremely rare immortal sapper glitch; why does the sapper sometimes become unbreakable?
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the original is probably not faster than the rocket launcher
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how does tf2 decide who gets the assist?
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the theoretical maximums in demolishing merasmus
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how to reliably block headshots with your hands
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What happens if we sap with both stock sapper & red tape recorder? & other immortal sapper extras
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payload + gravity = backflip?
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payload cart vigorously derailing on different maps
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bonus payload cart derailing anomalies
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why pl upward is objectively bad
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an experienced player continues to be surprised by pubbers
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banjos are extremely dangerous
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how does tf2 decide who deserves the most credit for a kill?
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how to legally steal
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2007 tf2 beta: spy’s telepathic instant kill, lightspeed soldier, & pipes explode on contact
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super tiny tf2 fun facts: the teleporter shield & post-game buff
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why is everything flat?
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who dies if two players are inside each other? (in tf2)
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engineer players are 2000 iq
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comparison of pipe & sticky firing lengths, factoring velocity randomness
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